
There are some ways to address in-game lag on the player’s end - resetting routers, that sort of thing - though there’s no real solution for, say, the times when your roommate decides to stream a movie. It’s not about logging in and getting your session going, it’s about lag in the game slowing things down and making them weird and delayed and unpleasant.

The thing is, it’s still a drag to play PC Diablo III if you don’t have a great internet connection, or if you try to play while your network is running slowly or someone’s downloading something. But as Blizzard added servers and the number of players leveled out, things quickly became more manageable, less of a catastrophe. When the game launched, that was a huge problem, because people couldn’t get their games to start. On PC, Diablo III does require an internet connection. There are a lot of small differences between the new console version and the PC version - controller support, local co-op, no planned support for the planned player-vs-player arena - but the most immediately noticeable is the fact that on consoles, the game doesn’t require an internet connection to play.


Instead, I was playing Diablo III: Ultimate Evil Edition on PS4, which came out yesterday. The only reason I was able to do that without regularly pulling my hair with irritation was that I wasn’t playing Diablo III on PC.
